Post by predatory on Oct 22, 2013 15:26:04 GMT -8
The following Wildskeeper Reives adustments for the Novermber version update as originally posted on the ffix main site forums by FFXI community rep. Camate
Greetings, everyone.
We understand that wildskeeper reives have been a big topic on the forums for quite some time now and we are please to share that in the November version update we will be making quite a few adjustments to the system. Please read the details of the plans below from Akihiko Matsui.
Akihiko_Matsui's Avatar
Quote Originally Posted by Akihiko_Matsui View Post
Matsui here.
I'd like to inform you all of the adjustments that will be made to wildskeeper reives during the November version update.
Addition of new wildskeeper reives
In the November version update new areas will be added and new Naakuals will be introduced. These new Naakuals will be the same content level (16) as the wildskeeper reives for Marjami Ravine and Yorcia Weald.
Readjustments to content level for existing wildskeeper reives
As the wildskeeper reives for Ceizak Battlegrounds, Foret de Hennetiel, and Morimar Basalt Fields were implemented at the start, the content level and item level for the rewards are comparatively lower.
Currently, the attractiveness of the rewards for these reives is being stolen away by the addition of Bayld items with high item levels, so we will be increasing the content level of these wildskeeper reives to match that of Marjami Ravine and Yorcia Weald (content level 16) and we will be adding new rewards.
Easing of participation requirements
As the nature of wildskeeper reives is content where a large amount of players challenged a powerful monster, we would like to make it easier to participate in this content and we will standardizing the Bayld required to participate for all wildskeeper reives. Additionally we will be lowering the amount needed.
Also, in order to make it so coalition ranks and fame have larger effects on the reduction of the Bayld cost, we will be adjusting the reduction table.
*The final reduction rate will be the same as it is now (50%), but we will be adjusting the rates for ranks and fame so lower ranks and fame will still largely reduce the cost.
Reward item additions and changes
The reward items for the current wildskeeper reives are mostly rare/ex, and in the case you already possess an item it will appear as if you received nothing if the same item drops for you again.
To eliminate this and make it so every time you participate you receive a reward, we will be adding new accessories that are not rare/ex, the job specific back pieces you can obtain from Marjami Ravine and Yorcia Weald reives, and other items as new rewards.
Also, we will be removing certain material items from the reward list and swapping in magic scrolls amongst other drop item changes and adjustments.
Adjustments to the weakening of Naakuals through the colonization rate
Currently, certain wildskeeper reive battles can be very long because the colonization rate for the respective area is low making it difficult to fight the Naakual, so we will be adjusting the weakening of Naakuals through colonization rate. To give you a specific example, we will be making adjustments so their strength is what it would be currently at an 80% colonization rate when it's at 40%.
The development team has been looking into the requests we’ve received to add a method to guarantee item acquisition depending on the number of times you fight. However, considering the amount of people that are needed to participate in a wildskeeper reive, if we were to introduce a system like this that would allow you obtain a certain item by repeating the battle, we would have to set the number of battles quite high, and this would not get rid of the dissatisfaction about rewards while doing wildskeeper reives. Therefore, we decided to hold off on implementing this.
Instead of making wildskeeper reives content where you continue to do it aiming for certain equipment, we are striving to make this content casual in style where you can receive some kind of reward for participating by removing the barriers and making it easier to repeat. We will continue to make adjustments to this content moving forward as well.
Greetings, everyone.
We understand that wildskeeper reives have been a big topic on the forums for quite some time now and we are please to share that in the November version update we will be making quite a few adjustments to the system. Please read the details of the plans below from Akihiko Matsui.
Akihiko_Matsui's Avatar
Quote Originally Posted by Akihiko_Matsui View Post
Matsui here.
I'd like to inform you all of the adjustments that will be made to wildskeeper reives during the November version update.
Addition of new wildskeeper reives
In the November version update new areas will be added and new Naakuals will be introduced. These new Naakuals will be the same content level (16) as the wildskeeper reives for Marjami Ravine and Yorcia Weald.
Readjustments to content level for existing wildskeeper reives
As the wildskeeper reives for Ceizak Battlegrounds, Foret de Hennetiel, and Morimar Basalt Fields were implemented at the start, the content level and item level for the rewards are comparatively lower.
Currently, the attractiveness of the rewards for these reives is being stolen away by the addition of Bayld items with high item levels, so we will be increasing the content level of these wildskeeper reives to match that of Marjami Ravine and Yorcia Weald (content level 16) and we will be adding new rewards.
Easing of participation requirements
As the nature of wildskeeper reives is content where a large amount of players challenged a powerful monster, we would like to make it easier to participate in this content and we will standardizing the Bayld required to participate for all wildskeeper reives. Additionally we will be lowering the amount needed.
Also, in order to make it so coalition ranks and fame have larger effects on the reduction of the Bayld cost, we will be adjusting the reduction table.
*The final reduction rate will be the same as it is now (50%), but we will be adjusting the rates for ranks and fame so lower ranks and fame will still largely reduce the cost.
Reward item additions and changes
The reward items for the current wildskeeper reives are mostly rare/ex, and in the case you already possess an item it will appear as if you received nothing if the same item drops for you again.
To eliminate this and make it so every time you participate you receive a reward, we will be adding new accessories that are not rare/ex, the job specific back pieces you can obtain from Marjami Ravine and Yorcia Weald reives, and other items as new rewards.
Also, we will be removing certain material items from the reward list and swapping in magic scrolls amongst other drop item changes and adjustments.
Adjustments to the weakening of Naakuals through the colonization rate
Currently, certain wildskeeper reive battles can be very long because the colonization rate for the respective area is low making it difficult to fight the Naakual, so we will be adjusting the weakening of Naakuals through colonization rate. To give you a specific example, we will be making adjustments so their strength is what it would be currently at an 80% colonization rate when it's at 40%.
The development team has been looking into the requests we’ve received to add a method to guarantee item acquisition depending on the number of times you fight. However, considering the amount of people that are needed to participate in a wildskeeper reive, if we were to introduce a system like this that would allow you obtain a certain item by repeating the battle, we would have to set the number of battles quite high, and this would not get rid of the dissatisfaction about rewards while doing wildskeeper reives. Therefore, we decided to hold off on implementing this.
Instead of making wildskeeper reives content where you continue to do it aiming for certain equipment, we are striving to make this content casual in style where you can receive some kind of reward for participating by removing the barriers and making it easier to repeat. We will continue to make adjustments to this content moving forward as well.